Our first post-launch game update is now here and addresses a huge number of changes and fixes!
You'll have to download this update manually as the auto-patcher is still in the works. Your game will notify you if it is out of date. This is a full release, not a patch. This is due to a major change in how the game compiles; it will now use much less memory and prevent several game crashes.
It is recommended that you uninstall Open Beta 1 before installing Open Beta 2.
This is only the beginning and we have many more updates planned for the future which will include new maps, tech buildings, game modes and more! Thank you all for the enormous amount of support and feedback you guys have given us; it keeps us motivated to constantly deliver a more enjoyable experience!
So it's been a couple weeks after the launch of Renegade X but don't worry we're not done yet. There are still many updates coming your way, and today we are giving you the details of the first update.
There are a huge number of changes, and one in particular which changes the composition of the way the game is built. Originally we were going to release it as a patch, however this bigger change is too big of a change and is really not worth it create a patch since it will end up being just as big as the full version. So there will only be a full version instead of a patch.
Below is the complete change list of what is to come in Open Beta 2. This update will be released very soon, and your game will notify you when it is available to download.
Open Beta 2: Change list
Balance / Gameplay Fixes:
Airstrike Deploy time increased slightly
Airstrike Beams are more visible
Airstrike Reduced damage and splash damage
Airstrike Price increased to 800 credits
Fixed not losing Sidearms in MP
Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS
Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)
Gun/Rocket Emplacements now have the same health as an MRLS/Arty
Gun/Rocket Emplacement now has a longer respawn time
Gun/Rocket emplacement damage and range
Fixed bolt action reload weapon fast firing bug
Fixed bots being able to see cloaked units
Fixed being able to lock onto cloaked units
Artillery's projectile speed increased to counter arch's impact on difficulty
Mammoth Tank speed reduced
Stealth Tank missile range reduced
MRLS Lock Tolerance reduced
Machine Pistol has infinite ammo
Machine Pistol damage reduce slightly
Railgun / PIC have faster rate of fires
All bullet firing vehicles have faster bullet projectiles
Mammoth Missiles use a different particle effect
Mammoth Missiles damage reduced
A cloaked Stealth Tank can be seen from further away
Guard Tower projectile travels faster
Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR
Fixed C4 that destroyed a vehicle also damaged the ejected driver
Reduced default deathcrate probability to 0%
Grenade damage & splash radius reduced
Grenade equip & reload times increased
Fixed an issue where above medium texture settings would cause graphical lighting issues.
Added bobbing intractable arrow over targeted units
Changed "E to enter" to show over the interactable arrow
Enemy nickname can hide behind dynamic objects
Added proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"
Added GameVersion, MapName to servers fetching for server list
Now server list (in game) will only add servers that are same version as game
Fixed PT not closing when in PT while the map ends
Fixed one frame lag on targeting box
Defenses controlled by AI no longer show enter-able arrow
Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini
Implement ping, and map name as well as mapImage in the server browser
Fixed the issue on joining the wrong server in server browser ingame after sorting
Reworked parsing the resolution list.
Fixed ingame menu's "suicide"
Added ability to target purchase terminals and MCTs
Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled
Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified
Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)
Fixed dying while in PT screen didnít close the PT and then buying something spawned you at the middle of the map
Chat message duration is now three times longer and chat line count is now twice as much
Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc
Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard
Added a header for server name in scoreboard UI
Video settings will now exit its settings window once it is successfully applied its settings
Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD
Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work
User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML
Can now donate via console using name matches with "donate" command
Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo
Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location
GDI can no longer base to base from their vantage point
GDI MRLS can no longer bombard Nod ref from their side of the field
Added invisible barriers at both GDI/Nod vantage points
Reduced screen dust effect
Fixed vehicle collision blockers which were deemed invalid.
GDI base cannot be entered through use of exploit anymore
Landscape LODs faster for increased performance.
Slightly moved pyramids over for extra visibility
Fixed GDI right side collision issue
Added tunnels (Work in Progress)
Map made slightly brighter
Reduced fog effect on field
Disabled blurry post process along the river
Removed all dynamic level events
Various fixes and updates
New rock textures
Disabled screen rain drop effect
Fixed super loud lightning sounds
Reduced fog values by 50% per emitter
Moved GuardTowers to cover more ground.
Added more armour to (sniper) watchtowers.
GDI bridge is now a tighter chokepoint.
Hand of Nod is now more easily accessible to GDI infantry
End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge
Nod can no longer bypass GDI bridge and go straight into the river
Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all
Doors no longer replicates open/close states. It's completely simulated locally now
Vehicle seats now replicate properly
Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)
Fixed check for endgame announcement.
Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked
Added new Automatic Rifle animations and sounds
Added ping functionality
Reduced intro volume
Fixed a critical bots bug where it was possible to crash the server
Removed Building Repaired EVA sound for the time being
Added bBotsDisabled server parameter and added it to the server settings info list
Increased vote time to 30 seconds
Changed voting system so it should be easier to pass/fail votes.
Hacks that allowed entering the enemy PTs should not work anymore
Removed the reward message stuff so there should be no UT3 announcer
Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin
Added the ability to see player IPs in Demos
Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients - Can be used in-game by logging into admin/moderator then using "AdminClientList" - Can be used remotely by executing "LogClientList"
Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs
Changed MaxPlayers default to 40
Added a random team swap option for use with clanwars until auto-league integration is up
Added a delay between allowing name changes
No two players can have the same name
Added a server-customisable message filter
Added log message for player name changes
Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP
'\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal space
Updated log messages to be nicer to parse, tokens are separated by nbsp
New soundtrack collection available. We've updated our original soundtrack with brand new music. You may check out the entire album on YouTube, or download it from one of the mirrors below:
They day we've all been waiting for is finally here!
Renegade X: Open Beta has been released and is now available for download!
Renegade X is a First/Third Person Shooter with RTS elements. Players will be able to fight for two unique teams, manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others!
Renegade X is FREE! It is a non-monetized game - Renegade X is straight-up free.
More mirrors will be added as time goes on. You are free to upload and distribute the Renegade X Open Beta, as long that the download numbers are made available to us at the end of every month for the remainder of the year.
Special thanks to Westwood Studios, Electronic Arts, Epic Games, the UDK Community, the C&C Community, my wonderful and inspirational colleagues at Totem Arts, and our loyal fans for their continued support!
Windows XP SP2 or Windows Vista 2.0+ GHz processor 2 GB system RAM SM3-compatible video card 4 GB free hard drive space
Windows Vista 64 SP2 2.0+ GHz multi-core processor 4 GB system RAM NVIDIA 200 series or higher graphics card Plenty of HDD space
Setting-up Game Servers
A tutorial has been posted for those who are interested in setting up Renegade X Game Servers. You can find all of that information here: viewtopic.php?f=119&t=71916
Tips and tricks
Keybinds: - 'F': makes you switch to a first person perspective with characters AND vehicles as well - 'V' or 'F2': Hold it and it will change the upper right corner scoreboard to show harvester health, player credits, player locations and which players on your team are currently engineers - 'N': Toggles on night vision on some weapons - Shift: Use shift to sprint (there is also vehicle sprint) - 'Q': Target a structure, friendly or enemy to initiate spotting or status messages like "Building needs repair". Hold 'Q' down and hover over multiple enemies, then release 'Q' to spot all of them in a single spot message. (In later updates the spot messages will sometimes also display type of spotted vehicle and type of spotted class.) - ALT/CTRL+V: Opens up a vote menu where you can vote for changing maps, adding bots and more - 'TAB': Opens Scoreboard - 'K': Toggle upper right scoreboard mode between viewing all and only viewing yourself - 'F3': Chat - 'F4': Teamchat - 'U': Private Message
General: - The silo techbuildings (like the one in the middle of CNC-Field) can be captured by shooting their Master Control Terminal with a repair gun - Hit "Esc" to change teams or suicide - Airstrikes: To initiate an airstrike buy it from the PT then zoom and target an area. While zooming hold down the left mouse button and rotate the mouse. You will see that the visible indicator then also changes rotation. So with it you can define from which angle the airstrike should come in.
Story and Game Mode
The image below covers the basics of the game's teams, structures, special items and characters, and other important information needed to play Renegade X.
To learn more about Command and Conquer mode, check out the short tutorial video below:
A basic Renegade X leaderboard is up. You must be logged into Steam while playing Renegade X for your statistics to be tracked. Renegade X does not require Steam.
The content below will be released through patches and new versions of Renegade X.
-More multiplayer levels -More tech buildings, including a caputrable Repair Facility and Communications Centre -Clanwars ladder -More items -New gamemode(s) -Glitch fixes -Custom map and mod support -More to be announced on a later date!
These are some ingame shots of our game:
Thanks again for checking out Renegade X!. This is a special moment for all of us. We have been working on Renegade X since 2006 - we started off as an idea, then we became a mod, and now this is a full-fledged indie game. We are very satisfied with how the game has turned out, and we can't wait to see you all ingame. Let this game be a testament that dreams can come true, because at one point, Renegade X was only the dream of a few ambitious teenagers and young adults.
It was clear that there was not going to be a sequel to a game that was a big part of my life. C&C Renegade was the "failed game" with the not-so-special singleplayer campaign that was completely overshadowed by titles like Medal of Honour, Halo, and Battlefield 1942. But Renegade had a unique multiplayer formula that most reviewers seemed to have ignored. C&C Renegade was no good for 56k players, or for players connecting to servers from different continents. Hosting online games was too difficult, unless you wanted a 4 player server on your computer. The game was virtually unsupported just a few months after release. Renegade 2 was dropped, and by 2005, the community was given control over the server browser.
Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, players recognized that Renegade possessed a hidden gem. C&C mode was enough to feed a thriving community for 12 years, and beget many custom maps, skin and model packs, an anti-cheat system, custom community patches, serverside mods, more ambitious mods, total conversions, and even indie games. Renegade was one of the most active (if not THE most active) C&C multiplayer games.
Now, Renegade X a full-fledged spiritual successor to the original Renegade. Our audience is massive, and every major gaming website and magazine is talking about Renegade X. Our trailers are some of the most popular C&C-related videos ever released. Old players are coming back to check us out, and old clans and communities are reforming. Our audience are those older gamers 25-45 who have been left behind by the game industry's dumbing-down of multiplayer games as of late. While the industry focuses on tablet, mobile, and gimmicky console games, there is a whole generation of lost PC gamers who have been left behind. They miss the dynamic sophistication of C&C Renegade, and they are all interested in trying out our free game.
Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently (Artillery, MRLS, Mammoth Tank, Apache, Orca, Transport). A moderate amount of recoil and weapon spread has been given to guns (and you'll see why). The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change.
We look forward to your feedback, and remember that Totem Arts will always be there for the community. We will be putting out more game info and strategy videos for new players in the days and weeks to come. We'll also be fixing any of the game's problems, adding new features, adding new maps and gamemodes, making more player-friendly menus and settings, and simply be there for all those who need technical support. We are the biggest fans of our own game, so you'll find us to be very open and accessible.
Thanks again for helping our dream come true - see you on the battlefield! It's finally TIME TO ROCK & ROLL!
The Renegade X Open Beta will be released on February 26th, 2014. Our gamemode is the unique FPS-RTS hybrid, Command & Conquer mode. Below is a basic video tutorial introducing the gamemode and the new features offered in Renegade X.
Renegade X is a free indie tactical FPS multiplayer game that will be coming out on February 26th, 2014. The beta release is less than two weeks away, so this post will provide you with all of the information you will need to get onto the battlefield and take the point. Read more...