About the Mod
C&C: Renegade was a game released in early 2002. Despite some of its problems, C&C: Renegade was a unique game. It brought Real Time Strategy game play, to the community's feet. Renegade was, and is, one of the most revolutionary of the FPSs.
Renegade's multiplayer mode was arguably the most creative of its time. C&C Mode consisted of 2 very different teams: the Global Defence Initiative (GDI), and the Brotherhood of Nod. The GDI is a global army funded by the UN, and its sole purpose is to fight terrorists across the globe. The Brotherhood of Nod is a terrorist organization, which seeks global "salvation" and domination. Each of these factions was unique, and their arsenals contained very different yet balanced weaponry.
Here's how it works: Both factions had a base of operations, where the team can purchase weapons, vehicles, and aircraft. Each base consists of different buildings, which have different responsibilities. For example, the Power plants give energy to the automated base defences. When the Power plant is destroyed, your defences are no longer powered. The point of the game is to destroy the enemy base while keeping yours intact. You have to work with your team mates in creating flawless strategies, rushes, and coordinated attacks in order to win the game. Whether that involves the use of artillery, tanks, infantry, aircraft, base infiltration, etc.
If you'd like more information on C&C: Renegade, check out it's article on Wikipedia!
Game Engine
The new UE3 engine is probably the only engine capable of remaking a complete "C&C Mode" within an FPS. Since UE3 is arguably one of the best engines ever made, it gives modellers the advantage of exaggerating polygon counts, as well as almost limitless coding possibilities. It's almost as if the engine was meant to be modded, making it perfect for our project. All of the models will be recreations in high polygon forms, and of course, retextured.
Who are we and why are we doing this?
The idea of such a mod has been in the air for a very long time. There have been endless discussions about this idea on many people's tongues for years now. Our team however, although inspired by a game roughly 4 years old now, was created in early 2006. So far, the Renegade 2007 team is made up of professional modellers, texture artists, unwrappers, and coders. Most of the members are directly recruited from the C&C Community. Renegade's "C&C Mode" is currently being scripted and recreated. The mod right now is being developed very efficiently and professionally. Our team is guided through documents filled with the information needed to complete the modifications.
Renegade 2007 is still looking for new members, including: modellers, texture artists, unwrappers, and coders. If you would like to join a professional team of ambitious mod-makers, we've still got many spots open. Any type of help or skill can be very useful, and will be appreciated.